Transfer your SL Avatar appearance to Opensim

Posted by on February 28, 2009 under avatar, howto | Be the First to Comment

rex_logintosl

You can connect to Second Life using realXtend viewer. It is not at its best that way, but still there are some nice features worth writing about. One of them is the possibility for inter-grid teleporting, as I wrote in teleporting with realXtend. Another smaller yet interesting feature is that it is possible to import and export the avatar appearance.

Many people have spent a lot of time in tweaking their avatar appearance in Second Life. SL Avatar has 144 settings:

  • Shape, 77 settings
  • Skin, 26 settings
  • Hair, 39 settings
  • Eyes, 2 settings

Bringing your avatar to OSGrid is clearly a non-zero effort. Using realXtend appearance import/export, the work is made significantly easier.

The export gives you a XML file that can be saved to a local computer (it is actually just a text file, not xml inside). You need to have “worn” bodyparts and clothing on when using the import and export facilities. Textures keys are exported but currently not able to be imported, because different grids will have different keys, and there is no way to match them up.

avappearancexml

To Export:

  1. Start editing your appearance
  2. Click the Export Button,
  3. Select a file name for the saved data

 To import:

  1. Start Editing your appearance
  2. Click the Import Button
  3. Select a file with the saved data
  4. Make changes to textures
  5. Click SaveAll Button

This is tested from Second Life to OSGrid, and to a standalone Opensim. Textures need to be upload separately and set manually. Many thanks to Ewe Loon for the code patch!

Note: The avatar appearance import/export works in Opensim and SL, not with the realXtend’s own free form mesh avatar. realXtend’s own avatar is stored on a separate server which makes it easy to be used at different realXtend servers (ie your avatar travels with you when you teleport around), which makes this kind of import/export unnecessary.

The avatar appearance import/export can also be used to back up your sl avatar easily or you can even send your sl avatar settings in email.

teleporting with realXtend

Posted by on February 22, 2009 under howto | Be the First to Comment

realXtend viewer is able to teleport between Second Life, Opensim and realXtend. Simplest way to teleport is to use view->address bar menu item to show your address bar. Type and go, just like in a web browser!

teleport_lucy

World owners can also make link objects. In the picture above, there is a realXtend teleport object on the left. However, teleports can be scripted to any object. Here’s how:

  1. Right click object, select edit
  2. go to content tab and edit object’s script (create a new script, if needed)
  3. copy the code:

teleport_code

Save the script, close the edit window and the link object is ready. Click the object, and a popup will appear asking for the username & password. Lucy is going to teleport to Second Life, and change user account to Yani Pinion on the way in the picture below:

teleport_popupHere are two llMapDestination examples you can use. rex-url is used when you want to teleport anywhere else than to Second Life, and sl-ulr is used when you want to teleport to Sec0nd Life. The same works from Second Life, just use rex-url in llMapDestination to exit Second Life and teleport to realXtend or Opensim. This works only with rexViewer, naturally.

llMapDestination("rex://world.adminotech.com", <100, 100, 0>, ZERO_VECTOR);

llMapDestination("sl://cisco", <76, 173, 142>, ZERO_VECTOR);