Enhanced protocol: 300 simultaneous realXtend Bots
“realXtend 0.4 which was released a week ago has a significant optimization regarding avatar movement packets. The number of packets has been reduced, the size of them made smaller and more movement updates are combined into one packet from multiple avatars. With this optimization and the new rexbots, we have been able to have over 300 bots on our LAN servers. Here’s a video to prove it.”
via http://community.rexdeveloper.org/
This is unexpected, totally. My experience with OpenSim is that when the user count goes over 30, or even 20, things start to degrade. The article said that there were optimizations done for the protocol, so that has been the real bottleneck.
Having 300 bots is not the same as having 300 avatars - there is a significant difference in the resulting amount of network traffic. However this is a big step to right direction!
How many simultaneous avatars realXtend supports? After the optimizations, my guess is: around 60.
It also looks that the rexviewer is quite well optimized, because it could render those 300 avatars in the video, all at the same time.


Anton said,
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